RiffJam is a touch instrument and loop workstation. It records the notes and gestures you play inside the app; it does not record a microphone or an external guitar. Use wired or USB headphones for a responsive playing experience.
Make a first session
1. On Home, choose New Session.
2. Choose Session presets, search for a style, and select an arrangement. Listen previews it; Stop ends the preview.
3. Choose the instruments you want, then Create Session.
4. On Session Home, open Guitar, Bass, or Drums. Press Play to hear the backing.
5. Play along before recording. Press Record or Overdub, wait through the count-in, then play. Finish take keeps the take and lets playback continue.
6. Return to Session Home and Save with a useful name.
Find your way back
Home contains New Session, Continue Session, My Vault, Sound presets, Settings, and User manual. Session Home contains the instruments in your current session. An instrument's Tone or Kit opens its sound tools. Back returns to the relevant instrument or parent screen. In tab opened from an instrument, Back to instrument returns to that instrument even when you view another tab part.
Using this manual
Open User manual from Home, or Help with this screen from a screen's Help or instrument menu. Search accepts everyday terms such as ‘no sound’, ‘echo’, and ‘note length’. Contents lists all articles; Related topics opens another article. Back retraces manual navigation. Close help returns to your original screen. A− and A+ adjust article text; images can be enlarged and zoomed. System text sizing is also respected. Playback continues while you read. Finish or cancel an active recording before opening help; this also applies to recording effect controls.
Search and filter the preset browser, select a preset, and use Listen to audition it. Cancel preparation stops a preview that is still loading. Choose the included instrument parts, then Create Session. Creation makes an independent session; editing it does not alter the preset library. A playable guitar is supplied if the selected arrangement has none.
Starting balance
Preset sessions give the playable guitar more room above the backing: guitar gain is raised and drum gain is reduced by about 3 dB, including extra drum tracks. Preview uses the same starting balance. Use Mix to suit your speakers and playing; preset balance is a starting point, not a loudness guarantee.
Blank Session
Choose Blank Session, set Loop length, Time signature, Tempo, Guitar tuning, Session key, Guitar rig, and Bass rig, then Create Session. Bass tuning follows the matching guitar tuning during setup. The suggested key comes from the tuning and can be changed. A blank session starts with empty drums, bass, and guitar parts.
Browser controls
Search narrows the visible library. Available filters refine the category or musical style; favourites help you revisit choices. Listen is a temporary audition. Creating a session commits your chosen arrangement. Switching away from preset setup stops its audition.
Play Session starts or stops the arrangement. Undo reverses an available session edit. Mix opens the session mixer. Tab opens guitar and bass notation with Premium. Save names and stores the session; Save as Copy creates another saved version. Session Settings opens tempo, time signature, key, and tuning. Exit Session returns to Home.
Instrument cards
The switch enables or disables an instrument. Open Instrument opens its playing surface. The bars menu changes that instrument's loop length; the session follows its longest instrument. Shorter parts repeat against longer parts. Parts opens the reusable parts browser. The trash button removes the instrument; Undo can restore the removal. Changing length can repeat or trim material, so listen afterwards.
Add instrument
Add instrument offers Electric Guitar, Bass, Acoustic Guitar, Keys, Theremin, and Drums. Premium enables the additional instruments and up to eight instruments in one session. Each instance has its own part and sound. Added instruments start empty. The 2nd Guitar action offers doubling and harmony from an existing recorded guitar part.
Keep levels intentional
An added instrument has its own mixer channel. Adjust that channel rather than increasing the master to compete with backing. Removing a drum pad changes the playing layout, not the session's recorded hits; removing an instrument removes that part from the session.
Open Session Settings from Session Home. The tempo label shows which note unit the BPM describes. Use the displayed controls to change tempo or time signature. A bar contains the number and kind of beats shown by the meter: 4/4 has four quarter-note beats, while 6/8 has six eighth-note beats. Changing these settings changes the musical timing of the session.
Loop length
Change each instrument's Bars setting on Session Home. The session's length follows the longest instrument. Tab does not have a separate part-length button: it follows the selected instrument. Extending a note is a different action from extending the instrument's loop.
Session key and scale
The key guides chord suggestions for guitar and bass. The scale switch shows or hides fretboard scale highlights; it does not restrict what you may play or rewrite recorded notes. Root and scale type can be chosen independently. The bass badge shows sounding and upcoming bass notes; tapping it toggles bass-note highlighting on the guitar.
Metronome
Use the metronome control in the instrument toolbar or its overflow menu. It can guide practice and count-in. The count-in precedes a recording; wait for it before playing the take.
Hold a fret with one hand; pick the corresponding string in the picking area with the other. Sweep across strings to strum. Open strings can ring without a fretting finger. Touch halfway between strings to barre neighbouring strings. Use the neck's horizontal and vertical viewport controls and FIT to reach notes comfortably. Fretboard height can be adjusted from the instrument controls.
Bends, vibrato, and slides
Push or pull a fretted string across the neck to raise pitch by up to two semitones. Move back toward its resting position to release the bend; small movements produce vibrato. Move along the neck to slide between frets. Add a higher finger on a sounding string for a hammer-on; lift it for a pull-off. Strong Tapping in Settings gives fuller notes without picking.
Ring, palm mute, and string mute
The picking area's palm-mute control damps the sound; return toward Ring for open sustain. A short press on a string's X stops its ringing note. Hold X for two seconds to latch its mute; tap X to unmute. Sweep along the X strip to mute several strings. Muting and note expression can be captured in a recording.
Toolbar and chord presets
Record/Overdub starts a take, Finish take ends it, and Play/Stop controls playback. Clear part removes the recorded part; Undo last take removes the appropriate recording pass. Tone opens sound tools. Tab opens note editing. Some controls move into the instrument menu on smaller screens. With chord presets on, tap a numbered chord to select it and use NEXT to advance; Edit notes opens chord-preset editing.
Bass uses the same fretting, picking, strumming, bending, sliding, muting, and tapping gestures as guitar. It has its own tuning and part. Pick a string while holding a fret, or play it open. Use the viewport controls to reach higher frets. Strong Tapping and handedness are device preferences shared with guitar.
Record and edit
Record/Overdub counts in before capturing your performance. Finish take keeps it; Undo last take reverses the recording pass. Edit part opens the recorded-note timeline, and Tab opens detailed notation editing. Chord and sequence controls are available in the corresponding bass workspaces.
Sound and balance
Tone opens bass sound controls and effects. Tuning affects the live instrument without transposing existing recorded pitches. Session Mix changes bass loudness, pan, mute, and solo. When playing guitar over recorded bass, the bass badge can help you follow the bass line.
Add Acoustic Guitar from Session Home with Premium. It uses the guitar playing gestures: fret and pick, strum, bend, slide, tap, and mute. Record and edit its part as you would another guitar. Its sound controls are designed for a steel-string acoustic sound.
Shape the sound
Open Tone for Warmth, Brightness, Room, and additional effects. Warmth changes low-frequency body; Brightness changes high-frequency detail; Room adds space. Use Session Mix for the part's balance in the arrangement.
Choose a keys preset from the sound menu. Touch the two-octave keyboard to play; Octave − and Octave + move its range. Brightness changes tone and Motion adds the selected sound's movement. The lower character control is Tail for pads, Pluck for plucked sounds, or Glide for other families.
Hold and Stop keys
Hold keeps played notes sounding after release. Stop keys releases them. Change octave or preset deliberately while using Hold, and stop notes when finished. Arp turns held chord notes into a repeating pattern rather than sounding them together.
Chord pads
Tap a chord pad to play its notes. Edit chords lets you select and change a chord; + Chord adds another, up to twelve. Done returns to playing. Copy guitar copies chord choices from a guitar in the session. The chord dialog offers a root, major/minor choice, octave, name, and deletion.
Recording
Record captures played notes. Edit part opens the keys take editor. Keys are not represented as guitar/bass tab. Tone opens the keys sound and effects; Session Mix controls the instrument's balance.
Touch the playing field: moving right raises pitch, and moving up raises volume. Lift to release. Split layout separates a left-hand volume area from the right-hand pitch area. Stop releases a sounding note. The visible trace helps you follow pitch and volume during playback.
Range and pitch assistance
Octave controls move the range. Scale chooses Free pitch or a pitch-assistance scale; Root sets its root when a scale is selected. Assist adjusts the strength of attraction to scale notes. Free pitch keeps continuous pitch movement for slides and vibrato.
Record and tone
Record captures pitch slides and volume movement. Tone controls the sound; Drift, Glide, Tail, and Level are available in its sound workspace. WAV export preserves the rendered performance. Use the native session or backup format when you want to preserve editable RiffJam data.
In Kit view, tap a drum's centre for a harder hit and near its edge for a softer one. Pads are harder at the top and softer at the bottom. Each fresh finger tap makes a hit. Hold CHOKE and tap a cymbal to stop it. Closed hat and pedal hat stop an open hi-hat.
Edit layout
In Pads, select Edit layout. Add piece chooses a kit piece, including duplicates or Hold choke. Select a pad, drag it to move, or drag its corner to resize. Other pads preview their positions when you make room. Small pads become label-only; larger pads show artwork. Undo reverses a move or resize. Remove deletes the selected pad. Reset layout restores the eight starter pads after confirmation. Done returns to playing.
Scope of layout changes
The pad layout is shared across sessions on this device. Removing or rearranging a pad does not delete recorded hits. Playing options contains touch and layout preferences. The sliders button (Kit) opens sound controls; the Kit mode button returns to the photographed playing surface. Sequencer opens the hit grid.
Record drums
Record starts the count-in, then adds hits as the loop runs. Finish take ends the recording while playback continues. Undo removes the current or most recent completed take. Clear part removes the recorded drum part, not the pad layout.
Playing options
Instrument labels shows names on drums and pads. Mirror layout swaps left and right. Second kick adds a kick drum in Kit view. Fixed hit strength makes every hit the same strength instead of following touch position. Vibration enables hit feedback. These are playing preferences; Kit/Tone opens the sound controls.
Open Drums and choose Sequencer. Choose a bar, then tap a grid cell to add a hit or select existing hits. Tap a lane name to select and audition its articulation. Tap a beat number to zoom into that beat; choose a subdivision for fast notes or triplets. Return to the wider view to navigate the bar.
Selected hit controls
Tap a populated cell to cycle through its hits. The articulation menu changes the kit piece; Strength changes velocity. EARLIER and LATER move the selected hit by the chosen grid step. SNAP places it on that grid. HIT/CHOKE switches a cymbal event between a strike and a choke. DELETE removes the selected hit. Grid choices in beat zoom are 1/16, 1/32, 1/8T, and 1/16T; T means triplet.
Correction
OFF preserves timing, GENTLE moves halfway toward the correction grid, and TIGHT snaps fully. Correction changes playback timing and is distinct from the editing grid used to place hits. Listen after changing it, especially on intentionally loose or fast patterns.
Bars, lanes, and patterns
BAR buttons choose the displayed bar; BACK TO BAR leaves beat zoom. COPY BAR copies its hits. PASTE replaces the destination bar with the copied hits. CLEAR BAR removes that bar’s hits. CLEAR followed by a piece name removes that piece throughout the drum part. HALF-TIME, STONER, and TOMS replace the part with a built-in pattern and are available in 4/4.
Open an instrument and choose Record for an empty part or Overdub for a part with notes. Wait for the one-bar count-in, then play. Overdub layers a new performance over the existing part. Finish take ends capture and keeps listening. Stop ends playback. Cancelling during count-in prevents that take from starting.
Undo and Clear part
Undo last take removes the current take or the last completed recording pass, depending on recording state. Clear part removes all notes in the active part; use Undo when offered to recover an accidental clear. Recording passes in the part editor let you inspect and manage takes separately.
Timing after a take
The timing prompt offers Preserve timing or Snap starts. Preserve timing retains your recorded note starts. Snap starts moves starts to the selected grid while leaving note lengths unchanged. Tab's Recording timing tools let you revisit timing choices. A grid setting does not mean every expressive gesture should be quantized.
Help and interruptions
Finish a take or cancel count-in before opening the manual. Effect-control recording must also be finished first. Opening help during ordinary playback does not stop the transport. Switching apps or changing the audio route can pause audio; return and use Resume audio when ready.
From an instrument choose Edit part. Tap a note in the timeline to select it. The timeline shows each note's location, duration, and recorded expression. Empty parts direct you back to the instrument to record.
Guitar and bass controls
PITCH − and PITCH + move the selected note by a semitone. EARLIER and LATER move its start. SHORTER and LONGER change its duration. DELETE removes the selected note. The recording-passes control lets you work with takes. For precise fret, rhythm, selection, and technique editing, open Tab.
Keys parts
The keys take editor displays the recorded keyboard pitches and timing. Select a note before changing it. Use the instrument's playing surface to record new chords or arpeggios; guitar/bass tab is not the keys editor.
Recording passes and quantise
Open Passes to manage an overdub recording. Choose Whole part or an individual Take. Quantise moves note starts to the selected grid; Off restores recorded timing. Bends, slides, and note lengths move with each note. Delete selected take removes only the chosen take and is available when a single take is selected. Undo recording edit reverses an available edit; Done closes the dialog.
Turn chord presets on from the instrument controls. Numbered chord slots show your progression. Tap a slot to select its fingering; NEXT advances through the choices while you pick. Selecting a chord prepares the notes for playing. After finishing progression editing, playback preparation starts at the first chord.
Add and edit
Edit notes opens the chord-preset workspace. Add Chord opens the pitch/voicing chooser. Add Chord Progression opens the progression builder, guided by the session key. Select a chord to edit, reorder, or delete it. Clear all removes the list, and Undo restores an available change. Done or Back returns to playing.
Fretboard editing
A chord can be edited on the fretboard: choose string frets or mute strings to shape its voicing. Changing individual notes can detach a chord from the builder's original fingering. Use the displayed name and notes to check the result before applying it.
Progression versus recording
Chord presets are a performance aid. Adding a progression does not itself record a timed performance. Pick or strum it while recording to create the part, or use sequence tools for a prepared phrase.
Build a progression
In the progression builder, Source chooses generated chords or a preset. Chords appear automatically when the builder opens. Changing Source, Mood, Chords (2, 4, 8, or 16), preset, Prefer shape, or More adventurous refreshes the draft immediately while keeping locked chords. Choose Random, above the options, offers another starting point. Prefer shape chooses Open, Barre, Power, or Compact fingerings; power chords can use two or three notes. Hear progression auditions the draft; Stop ends it.
Refine the progression
Tap a chord to change Root and Voicing, hear it, move it Earlier/Later, or Remove it. Lock chord when regenerating preserves that slot and fingering. More options reveals bass note, shape, neck area, and a per-chord neck override. Smooth loop considers the return to the first chord. Preview chooses Arpeggio or Strum; More adventurous allows borrowed chords. Use nearby shape offers an alternative when the requested range has no playable fingering. Save as reusable preset keeps the progression for later.
Apply the draft
Add Progression fills an empty list. Add to End appends to an existing one. Where offered, Replace All Slots replaces it, and Insert After Slot inserts at the current position. Set chord applies a single-chord choice. The applied progression is one undoable change. Close/Back leaves an unapplied draft; finishing chord-preset editing selects the first chord for playing.
Sequence prepares a series of note choices. Pick strings independently and advance to the next step when ready. It is a playing aid rather than a command to record automatically. You can capture the resulting performance in a take.
Editing
Switch to sequence editing to change steps and their individual notes. Choose string and fret, note duration, strength, and available expression. Add, remove, or reorder steps using the shown controls. Picking rhythm supplies the attack pattern used when applying a sequence as a part.
Reuse
Save useful sequences and rhythms to My Vault. Preview a part before applying it, check its bars and instrument, and decide whether to bring its sound. Applying a part can fit it to the destination loop; listen for repeats and trimmed endings.
Step controls
Edit enables changes; Play returns to performance. Tap a numbered step to select it. + Note adds a step, Duplicate copies the selected step, and Chord chooses its voicing. More offers Hear selected step, Note details & expression, Move earlier, Move later, Delete step, Restart sequence, and Save sequence. Saved sequences support up to 128 items. Delete step keeps at least one step.
Performance options
Enable/Disable expression controls sequence expression. Mute/Unmute recorded part changes whether the existing take sounds alongside the playing aid. Restart sequence returns to the first step. Note details & expression edits the selected note; REMOVE NOTE removes a note from a multi-note step.
Open Tab from a guitar or bass, or from Session Home with Premium. Choose the displayed part if needed. Tap a string/time slot in the score. The Selected slot card contains Fret, Length, Value, unit, Use previous, and deletion when a note is selected. Adjacent bars join without a gap; string tuning labels appear at the beginning.
Fret and note length
Fret chooses the fret for the selected slot. Length offers named note values and 1 bar / 2 bars presets; choosing one fills Value and the unit. You can also type a positive numeric Value and choose Beats or Bars directly. A beat follows the time signature's denominator: in 6/8 it is an eighth note. Decimal values are accepted. Invalid or overlapping lengths are not applied; respect the displayed maximum.
Ring across bars
Enter the total duration once. For example, a note at the start of a two-bar 4/4 part can use 2 Bars or 8 Beats. A tie shows its continuation into the next bar without another attack. Length is bounded by the remaining part and other notes on the same string. Extend the instrument's loop from Session Home when more room is needed.
Repeat and revise
Use previous repeats the last note settings at the selected slot. Delete removes selected notes. Undo and Redo restore edits and select the note at the cursor when appropriate. The part selector changes the displayed tab. When you entered from an instrument, Back to instrument retains that return destination.
More and note tools
More contains Practice / all parts, Recording timing, Audition, Select bars, Advanced, Note tools, and Help with this screen. Note tools includes copy/paste and further note editing. Copy selected notes, choose Paste, then tap a destination. Advanced and technique controls work on the selected notes. Tab editing uses one voice; tab PDF/text export is not offered in this version.
Select bars groups material over a bar range. Note tools operates on the selected notes; check the selection before deleting or transforming. Copy retains note offsets relative to the selection. Paste waits for a destination slot, then selects the pasted notes. A single pasted note can immediately have its length adjusted.
Note tools reference
Stack notes toggles adding notes at a shared time. Chord opens chord insertion. Previous/Next cursor arrows move the entry point. Apply length changes a multi-note selection to the chosen rhythm. Drag position moves notes; Drag length resizes them after a long press. Transpose offers semitone or octave changes, either keeping strings or reassigning them. Move string shifts selected notes to a higher/lower string. Tie joins compatible selected notes. Snap starts quantizes their starts; Hear auditions them. Done clears the selection. Select bars uses From and To, followed by Select. Advanced offers Wrapped/Horizontal layout and Follow.
Techniques and expression
Technique choices include Bend, Slide, Hammer-on, Pull-off, Vibrato, Palm mute, and Harmonic. Select notes first, then choose the technique and its available settings. Clear expression removes the selected notes’ expression. These controls change musical data as well as notation. Hear auditions the selection; use playback to check the result in context.
Timing
Recording timing distinguishes Preserve timing from snapping note starts to a grid. Note lengths remain unchanged when starts are snapped. Quantize selected material deliberately: an intentionally late note or a fast ornament may lose its feel. Undo restores the previous edit.
Boundaries
A note must fit the selected part and the available time on its string. Existing recordings may contain overlaps; resolving an edit is different from erasing those recordings. There is no separate multi-voice switch or tab-export workflow.
In Tab, choose More, then Practice / all parts. Back to editing returns to the editor. One part shows the selected part; All parts shows the available guitar and bass parts together.
Playback controls
Play starts practice playback. The speed menu offers 25%, 50%, 75%, and 100%. Loop chooses first and last bars for practice. Previous and Next move between bars; Follow keeps the display with playback. Key opens the notation legend.
Reading
Numbers are frets on the labelled strings. Ties and continuation markings show a note held across a bar. Rests show silence. The Key explains the displayed rhythm and technique symbols. Use the score to practise; native session files preserve editable notes and WAV captures the sound.
Choose Mix on Session Home or Session Mix in an instrument's sound workspace. Each instrument has its own level, pan, mute, and solo. Master controls the overall output. Use small changes and compare at a comfortable listening level.
Mute and solo
Mute silences a channel. Solo auditions selected channels; more than one solo can be active. Mute wins when a channel is both muted and soloed. If a part seems silent, inspect both its instrument enable switch and these mixer controls.
Level and pan
Track levels can go above unity, but boosting several channels can overload the balance. Pan moves the channel left or right. Sound-module Level changes that sound and may drive later effects; the session fader changes its place in the final mix. Reset levels returns musical faders to their defaults while retaining intentional mute, solo, and sound settings.
Preset drums too loud
Reduce the drum channel first instead of raising every other track. New preset sessions already soften the drums by about 3 dB, but dense patterns, headphones, and different kits may need further adjustment. Save the session once the balance suits you.
Home > Sound presets opens instrument cards. Select Electric Guitar, Bass, Acoustic Guitar, Keys, Theremin, or Drums, then search/filter the browser. Listen previews a sound. Favourites keep useful sounds easy to find. Change instrument returns to the instrument choices.
Use in a session
Open an instrument's Tone or Kit, then the sound-name menu. Use selects a sound for that instrument. The sound workspace autosaves changes to the current session. Reset restores the current sound's saved settings. Preview auditions it without requiring you to play.
Save sound preset
Save sound preset stores the instrument settings and effects under a name in the sound library. It is distinct from saving the session's recorded notes. Rename and deletion are offered for personal presets; factory entries stay available. A default rig is used when making new sessions, not to overwrite existing ones.
A rig combines a source, effects before the amp, an amp, effects after the amp, a cabinet, effects after the cabinet, and output level. Open Tone from the instrument. Select a module to see its controls. The available effects catalogue is documented individually in the Effects reference below.
Source, amp, cabinet, and output
Source selects the underlying instrument sound. The amp supplies its amplification character; gain controls can change distortion as well as loudness. Cabinet selects speaker coloration. Output level balances the rig after processing. Compare sounds at similar output levels to avoid preferring a setting just because it is louder.
Add, move, replace, and bypass
Add an effect in the desired stage, choose a module from the catalogue, then edit it. Move/reorder changes where processing occurs, so a delay before distortion can sound very different from one after it. Replace changes the selected module. Delete removes it. The module's on/off control bypasses it without removing its settings.
Controls and audition
Drag an equipment knob vertically, or use its labelled value editor where offered. Toggles and choice menus are discrete settings. Open Audition to compare a demo or your playing; Stop ends playback. Undo reverses edits. Session sound changes autosave; Save sound preset creates a reusable library entry. Finish or cancel any save prompt before leaving.
Automation
Session automation can record changes to effect controls and bypass over the loop. Read its article before recording automation; it is separate from a note take.
Guitar source chooses the instrument sample set, including Metal Guitar and Classic Guitar. Import sound pack adds compatible sources and cabinets. Bass source offers Pick and Finger. A different source changes the signal reaching all later modules.
Amplifier controls
Swap amp selects a model; its enable switch bypasses the amplifier. Gain drives the preamp. Bass, Middle, and Treble shape frequency balance. Master drives the power stage, so it can change breakup as well as loudness. Output sets the final rig level (up to 200%). More controls reveals Response, which adds compression and bloom, and Body, which changes fullness. Bass also has Clean lows to retain low-end clarity alongside drive. Use suggested cabinet selects the cabinet paired with that amp. Fewer controls closes the expanded area.
Cabinet and microphone blend
The cabinet enable switch bypasses speaker processing. Bass offers Tight or Warm enclosures. Guitar Mic 1 selects the main response; a response with an impulse recording can also use Mic 2. Mic 1 level and Mic 2 level balance them. Invert mic 2 changes its polarity; Mic 2 offset shifts alignment in samples. Align mics resets the offset to zero. Use Off to remove Mic 2. If the blend sounds thin, compare polarity and alignment before adding more bass.
Cabinet tone shaping
Tone shaping enables the cabinet's additional controls. Low cut removes rumble; High cut softens harsh treble. Gate sets the low-level gating threshold and Gate hold delays its closing. Tightness controls low-end damping. Presence shapes upper-frequency bite; Depth shapes low-frequency weight. Drag a dial up or down, or tap its value to enter an exact number. You can continue adjusting while the sound updates. Reset tone restores these shaping controls and keeps the microphone selections, levels, polarity, alignment, and Tone shaping on/off setting.
Rig output
The final Rig level module offers Output, up to 200%. Use it to match sounds before comparing them. Use the session mixer to balance the instrument against the band; that is separate from gain driving the amp.
Legacy amplifier controls
Legacy amp models use Drive, Body, and Output instead of the expanded amplifier controls. Drive changes breakup, Body changes fullness, and Output balances the rig. Use the controls actually shown for the selected model.
In the effect editor, open Session automation and select a parameter or Module enabled. Each selected control has its own automation lane. A recorded lane changes the parameter over the instrument loop.
Record controls
Choose Touch overwrite or Replace loop, then Record controls. Playback starts if needed. Move the parameter while playback runs; Finish recording controls ends capture. Touch overwrite writes the portions you touch; Replace loop replaces the loop’s control movement. Opening help is blocked until control recording is finished.
Edit and resume
Add curve or Edit curve opens the selected lane. Tap or drag to draw values across the instrument loop: the top is 100%, the bottom 0%. Linear connects points with ramps; Hold retains each value until the next point, useful for switches. Clear returns the draft to a single initial value. Save curve commits it; Remove curve deletes the lane. A manual control change can override automation; Resume automation returns that control to its lane. Note recording and control recording are separate.
Changes the low-frequency body of the acoustic sound. Increase for fullness; reduce if the arrangement feels muddy or competes with bass.
Brightness
Changes high-frequency detail and pick clarity. Increase for definition; reduce for a softer accompaniment.
Room
Adds room ambience. Use a small amount to place the guitar in space; reduce it when fast strumming becomes blurred. Additional effects are available below the acoustic controls.
Save and mix
Sound edits autosave to the current session. Save sound preset stores the sound for reuse. Use Session Mix to balance the acoustic part against other instruments.
Choose a preset family to establish the sound. Brightness adjusts its tone and Motion adjusts movement. Tail, Pluck, or Glide provides a performance macro appropriate to the family. Level controls sound output.
Envelope
Attack is how quickly a note reaches full level. Decay is the time to fall to Sustain; Sustain is the held-note level. Release is the tail after letting go. Use a longer Attack and Release for pads and shorter values for rhythmic parts.
Tone and movement
Waveform choices establish harmonic character. Brightness changes filter cutoff; Resonance emphasizes the cutoff region. Motion adds movement. Changes can affect held notes, so use Stop keys when comparing clean starts.
Mono, Poly, and arpeggiator reference
Mono plays one voice at a time; Poly allows chords. Glide is available in Mono mode. The arpeggiator switch enables the repeating pattern. Choose 1/8 or 1/16 subdivision, the displayed direction, and one to three octaves. Gate sets how much of each step remains held: short gates sound detached, longer gates connect. Recording captures the played pattern, including Brightness and Motion movements.
Effects
The effects section processes the keys sound. Read each module's reference for its controls. A long release combined with delay or reverb can build up over a busy arrangement; reduce tails or the channel level if necessary.
Tone changes brightness. Drift changes pitch/tone movement for a less static sustained sound. Start with modest drift when you want accurate melodic playing.
Glide and Tail
Glide smooths transitions between pitch targets. Tail controls release after you lift; increase it for lingering phrases and reduce it for distinct stops.
Level and effects
Level sets the sound output. Additional effects can add space or movement; retain enough dry sound to hear pitch clearly. The performance's pitch slides and volume swells are preserved in the native session and rendered WAV.
From Drums, use the sliders button (Kit) or the instrument menu to open kit sound controls. This is separate from the Kit playing mode. Choose a drum sound preset or the kit selector. Changing the kit changes the samples, while your recorded rhythm remains the part. Tap a kit piece to audition adjustments. Save sound preset stores the kit and sound settings for reuse.
Room, decay, and damping
Room adds space around the kit. Decay controls the room tail, while damping softens its brightness. Reduce room or decay when fast hits become indistinct.
Punch and body
Punch adds density. Kick weight adds low end, Snare body adds warmth, and Tom body adds depth and sustain. Saturation gently rounds kick and snare. Make small changes in context rather than maximizing every control.
Individual kit pieces
Each piece has level, pan, tuning, and damping controls. Level changes that piece within the kit; pan places it in stereo. Tuning changes pitch, and damping shortens/softens its ringing. Tuning and damping apply to new hits. Session Mix changes the whole drum instrument's level.
On its Session Home card, choose 2nd Guitar. Premium is required. Select a natural double or a twin-lead harmony and review the options shown. The source needs recorded notes; chord preset buttons alone are not a recorded part.
Double and harmony
Double creates another performance with subtle timing and picking differences. Harmony creates a line a third above a recorded single-note lead, using the displayed session key. Listen previews the result; Stop ends the audition. Check the whole phrase, particularly bends and notes outside the key. Add guitar commits it; Cancel leaves the session as it was.
Mix the result
The new guitar is independent, with its own sound and part. RiffJam spreads the pair left and right automatically. Undo restores the session. Refine the two channels in Mix: keep the added guitar lower for subtle width or give it a distinct tone for twin lead. The eight-instrument session limit still applies.
Save on Session Home stores a named session. Save as Copy makes a separate version. Continue Session resumes the current work. My Vault contains saved work and Recovery drafts; use the appropriate view to reopen it. Autosaved work is not a substitute for an external backup.
Parts
The Parts action on an instrument opens reusable material for that instrument. Search/filter, preview with Listen, then Use Part. Check loop length and whether the sound is included before applying. A part can supply notes or a pattern without replacing the entire session.
Manage entries
Rename changes a personal entry's name. Favourites mark entries for quick access. More offers the actions appropriate to the entry, such as copying, exporting, or deleting. Read confirmation dialogs before deletion. Factory library entries are not the same as your own saved copies.
Recovery
If a session could not be restored normally, inspect Recovery drafts before creating replacement work. Native exports and backups preserve editable data. Uninstalling or Factory reset removes local work; copy a backup outside the app first.
Use the export action for the item you want to move. Native sessions use .riffjam, sound rigs .rjrig, parts .rjpart, and sound packs .rjpack. These preserve RiffJam-specific information; a rendered audio file cannot replace them as an editable backup.
Audio export
On Session Home, choose Export > Rendered audio (.wav). WAV renders the current mix for one session cycle, without the metronome or an extra release tail. Wait for rendering to finish, or choose Cancel during preparation. Save through the Android document picker. WAV shares the sound of bends, automation, and expressive instruments.
Import
Settings > Import file or backup opens the system file picker. Choose a supported file and review the import summary before Restore. Existing work stays in place; conflicting sessions, parts, and sounds are added as copies. A backed-up current session appears under Recovery drafts.
Current limits
The tab screen does not export PDF or text tab. Do not rely on a generic note export to preserve every sound and expression detail; use the native session for editing and WAV for audio. File availability and sharing destinations depend on the Android apps and storage providers installed on your device.
MIDI and MusicXML
Export > MIDI notes (.mid) or MusicXML score (.musicxml) exports recorded notes and drum hits for one session cycle. Short instrument loops repeat to fill that cycle. Pitches are rounded to semitones. Bends, slides, articulation, choke, effects, and sample sounds are not preserved. These are note interchange formats, not full RiffJam backups; keep a .riffjam file for editing.
Recovery JSON
Export > Recovery JSON (.json) preserves oversized session data for repair. It cannot be imported directly and does not contain sound packs. For ordinary transfer, use RiffJam session (.riffjam); for a library backup, use Export backup in Settings.
Open Settings > Backup and recovery > Export backup. Choose a destination outside RiffJam, such as a document folder you can copy off the device. The backup includes sessions, drafts, personal parts, sounds, favourites, and imported sounds.
Restore safely
Choose Import file or backup, select the .rjbackup file, and read the summary. Restore adds its content while keeping the current session and existing work. Conflicts become copies. Look in Recovery drafts for the backed-up current session.
What is separate
Device preferences and purchases are separate from music backups. Restore purchases uses the store account, not the backup file. An exported sound pack is useful when moving imported sounds independently.
Factory reset
Factory reset is destructive: it clears local app work and settings after confirmation. It is a troubleshooting last step, not routine maintenance. Verify that your external backup exists before resetting or uninstalling.
Control size offers Automatic or Compact. Automatic uses larger controls on roomy screens; Compact keeps smaller controls everywhere. Pick with left/right hand changes playing layout. Low string: bottom/top changes string order. Picking box width sets the relative picking-area width. These preferences are saved on this device.
Touch and visual feedback
Touch vibration enables tactile feedback. Strong Tapping produces fuller notes from fret taps without picking. Highlight bass notes on guitar adds blue outlines matching the recorded bass line; the toolbar badge also toggles it. Reduce motion limits decorative movement while musical note and hit feedback remains visible.
Audio, storage, and account
Advanced Audio controls buffering and caching and shows performance diagnostics. Backup and recovery exports or restores work. Premium offers purchase/restore actions. Privacy policy opens the external policy page. Copy audio diagnostics copies the current report for troubleshooting.
Read the manual comfortably
Use A− / A+ to adjust article text and the device's text-size setting for system-wide scaling. Tap an illustration to enlarge it, then use Zoom and scroll to inspect details. Headings, controls, and image descriptions are available to screen readers; numbered callouts also have written explanations.
Settings > Advanced Audio shows requested and actual buffer sizes. Smaller buffers can respond sooner but allow less processing time. Larger buffers add delay but can prevent dropouts. Automatic grows the buffer when underruns occur. Restore automatic buffer returns to that policy. Fixed sizes are rounded to device bursts and limited by device capacity.
Caching
Cache Listen previews and Cache backing playback reduce repeated processing of prepared material. Leave them on for ordinary use. Turning them off is a diagnostic comparison of live processing load; heavy arrangements can glitch. Changing backing caching stops playback. Clear preview cache removes regenerable preview audio, not your musical notes.
Read the diagnostics
Actual buffer duration is only part of touch-to-sound latency. Callback load approaching or exceeding 100% can miss an audio deadline. Underruns, missed deadlines, late events, and dropped events describe different failures; their measurement windows may differ. Copy diagnostic report after reproducing an issue, before closing the app.
Output route
Wired or USB headphones avoid the additional delay common to Bluetooth. If another app takes audio focus or the output route changes, RiffJam can pause audio. Return to the app and choose Resume audio. Test the same arrangement and output route when comparing settings.
Premium adds up to eight instruments per session, extra guitar/bass/drum instances, Acoustic Guitar, Keys, Theremin, 2nd Guitar doubling/harmony, and guitar/bass tab editing and practice. The current offer is a one-time purchase, not a subscription. The purchase dialog displays the store's available price.
Restore purchases
Open Settings > Premium and choose Restore purchases. Use the store account that made the purchase and allow connectivity for verification. A music backup does not transfer a purchase entitlement. If Premium is unavailable, inspect the message in the purchase dialog and retry when the store connection is available.
Testing versions
A build may say Premium included for testing or expose Premium testing controls. That is access for that test build, not evidence of a completed store purchase. The manual and troubleshooting remain available without Premium.
1. Check device media volume and the connected output.
2. If audio is paused, choose Resume audio.
3. Confirm the instrument switch is on and the part contains notes when using playback.
4. Check channel level, Master, mute, and solo in Mix.
5. Check string mutes, keys Hold/Stop, and instrument output level.
6. Try a simple factory sound and play a live note. If that works, inspect the original rig and its bypass/level settings.
Delayed response or crackles
Use wired/USB headphones. Start with Automatic buffer and caching enabled in Advanced Audio. Close competing heavy apps and retry the same phrase. If a complex rig still crackles, try fewer costly effects or a simpler preset and copy diagnostics after the issue. A small buffer is not always the best choice for a busy arrangement.
Recording did not capture what I expected
Wait for count-in. Confirm you are playing the intended instrument and part. Finish take before leaving the recording workflow. Overdub layers a take; it does not replace every earlier note. Inspect recording passes and Undo last take. RiffJam records its own touch instruments, not a microphone.
Cannot change a control
Finish recording first. Some actions wait while sounds load, previews restore, backups run, or backing audio is prepared. Premium-only features require access. In Tab, select a slot or note before using its controls, and check that the requested length fits the part and the next note on its string.
Cannot find saved work
Check My Vault and Recovery drafts. Continue Session opens the current draft, which may differ from a named saved session. Inspect imported copies for duplicate names. Restore an external backup if local work was removed. Do not reset or uninstall as a first troubleshooting step.
Purchase or import failed
For purchases, use Restore purchases with the correct store account and connectivity. For import, choose the native file or backup and read its validation message; a newer unsupported format may require an app update. A cancelled system file picker does not complete an export. Verify the destination file exists.
Beat: the meter's counting unit. Bar: one group of beats defined by the time signature. BPM: beats per minute for the displayed tempo unit. Loop: a section that repeats. Quantize/snap: move events toward a timing grid. Triplet: three evenly spaced notes in the time normally occupied by two of the same value.
Notes and expression
Fret: position on a string, with 0 meaning open. Semitone: one chromatic pitch step. Velocity/strength: how hard a note or hit is struck. Sustain: continued sound after an attack. Tie: continuation of one note without a new attack. Voicing: the pitches and string positions used for a chord.
Sound
Gain: signal amplification; before distortion it can also change breakup. Dry: unprocessed signal. Wet: effected signal. Mix: blend or balance. Bypass: skip a processor while keeping its settings. EQ: frequency balance. Cutoff: frequency at which a filter changes its response. Resonance: emphasis near a filter's cutoff.
RiffJam objects
Session: the arrangement and its instruments. Part: an instrument's notes or reusable musical material. Sound preset/rig: sound settings and effects. Take: one recorded performance pass. Automation: recorded changes to sound controls. Vault: your saved library. Backing cache: regenerable audio prepared from editable musical data.
Open Tuning from the instrument sound workspace, or use the tuning controls in Session Settings. Select a standard or drop tuning. Guitar and bass have their own tuning choices. Guitar string-count controls are available where shown. These choices set the live instrument's open-string pitches.
Existing notes
Changing tuning does not transpose recorded pitches. It changes how notes relate to string/fret positions, so inspect existing tab after a tuning change. Use Undo when offered to restore the previous tuning.
Layout versus tuning
Low string: top/bottom and left/right picking hand are layout preferences in Settings. They change how you reach the strings, not their musical tuning.
Browse the available grooves, narrow them by the displayed style, meter, tempo, or difficulty filters, and use Listen to preview. The destination and included-instrument controls determine whether you are choosing drums, bass, or both. Use the musical root and sound options shown to fit the backing to your session.
Apply deliberately
Apply/Use commits the selected musical material to the destination part. Check whether sound settings are included. Listen through the loop after applying, because fitting a shorter source to a longer instrument can repeat it and fitting to a shorter length can trim it.
New arrangement
For a complete starting arrangement, use New Session > Session presets. This creates an independent session and applies the preset's starting mix balance rather than replacing part of your current session.
A noise gate reduces low-level sound between notes. Set the threshold just high enough to suppress unwanted tails without cutting off quiet playing.
Threshold
Sets the level at which dynamics processing reacts. Check the module’s purpose below: a gate suppresses low-level sound, while a compressor reduces peaks above its threshold.
Release
Sets how slowly the gate closes after the signal falls below threshold, from 25 to 425 ms. Longer release helps sustained notes fade naturally.
Depth
Sets how far the gate attenuates quiet sound. High depth gives a firmer silence; lower depth lets more of the tail remain.
Use in the rig
Add this module from the effect catalogue and select its position before amp, after amp, or after cabinet. Use the module enable switch to compare bypassed sound. Hold and drag its chain card to reorder; Duplicate makes another instance and Remove deletes it. In a session, automation can change its controls over the loop. Save sound preset stores the rig for reuse.
A boost shapes and raises the signal feeding later stages. Try it before the amp for extra drive, or after it for a level change.
Gain
Increases signal into this stage. In drive modules this also increases distortion; in a clean gain stage it chiefly changes level.
Tone
Changes the balance of dark and bright frequencies. Compare both ends at matched volume, then choose a position that fits the backing.
Mix
Blends the original dry signal with the processed wet signal. Start modestly to keep the note attack clear.
Use in the rig
Add this module from the effect catalogue and select its position before amp, after amp, or after cabinet. Use the module enable switch to compare bypassed sound. Hold and drag its chain card to reorder; Duplicate makes another instance and Remove deletes it. In a session, automation can change its controls over the loop. Save sound preset stores the rig for reuse.
Green Drive adds focused, soft-clipped overdrive. Try low Drive and a higher Level to push an amp.
Drive
Increases drive into the clipping stage. Higher settings add breakup and compression. Start low and match output level before comparing.
Tone
Changes the balance of dark and bright frequencies. Compare both ends at matched volume, then choose a position that fits the backing.
Level
Sets this stage’s output. Use it to match bypassed loudness; raising it can drive the next stage harder.
Use in the rig
Add this module from the effect catalogue and select its position before amp, after amp, or after cabinet. Use the module enable switch to compare bypassed sound. Hold and drag its chain card to reorder; Duplicate makes another instance and Remove deletes it. In a session, automation can change its controls over the loop. Save sound preset stores the rig for reuse.
Rodent Distortion adds aggressive clipping with a darkening filter. Set distortion first, then tame the top end with Filter.
Distortion
Sets the amount of clipping. Increase for a denser, more compressed sound; reduce to retain pick dynamics.
Filter
Darkens the distortion as the filter control is turned up. Use it to tame harshness after setting the drive.
Level
Sets this stage’s output. Use it to match bypassed loudness; raising it can drive the next stage harder.
Use in the rig
Add this module from the effect catalogue and select its position before amp, after amp, or after cabinet. Use the module enable switch to compare bypassed sound. Hold and drag its chain card to reorder; Duplicate makes another instance and Remove deletes it. In a session, automation can change its controls over the loop. Save sound preset stores the rig for reuse.
Doom Fuzz adds dense sustain and fuzz. Leave room in the low end for bass and compare chords as well as single notes.
Sustain
Increases fuzz drive and compression, making notes linger. Reduce it when chords lose definition.
Tone
Changes the balance of dark and bright frequencies. Compare both ends at matched volume, then choose a position that fits the backing.
Level
Sets this stage’s output. Use it to match bypassed loudness; raising it can drive the next stage harder.
Use in the rig
Add this module from the effect catalogue and select its position before amp, after amp, or after cabinet. Use the module enable switch to compare bypassed sound. Hold and drag its chain card to reorder; Duplicate makes another instance and Remove deletes it. In a session, automation can change its controls over the loop. Save sound preset stores the rig for reuse.
Three-band EQ adjusts bass, middle, and treble balance. Cut an unwanted region before raising the whole channel.
Bass
Shapes low-frequency weight. Reduce it if low notes become muddy; increase for body when there is space in the arrangement.
Mid
Shapes the middle frequencies that help notes cut through. More mids can improve audibility without a large level increase.
Treble
Shapes high-frequency detail. Increase for clarity and bite; reduce if pick attacks are harsh.
Use in the rig
Add this module from the effect catalogue and select its position before amp, after amp, or after cabinet. Use the module enable switch to compare bypassed sound. Hold and drag its chain card to reorder; Duplicate makes another instance and Remove deletes it. In a session, automation can change its controls over the loop. Save sound preset stores the rig for reuse.
Compression reduces dynamic peaks. Set threshold and ratio first, then use Makeup to restore comparable output level.
Threshold
Sets the level at which dynamics processing reacts. Check the module’s purpose below: a gate suppresses low-level sound, while a compressor reduces peaks above its threshold.
Ratio
Sets how strongly levels above the threshold are compressed. Higher ratios flatten dynamics more strongly.
Makeup
Adds output gain after compression. Match bypassed volume so the compression change is easy to judge.
Use in the rig
Add this module from the effect catalogue and select its position before amp, after amp, or after cabinet. Use the module enable switch to compare bypassed sound. Hold and drag its chain card to reorder; Duplicate makes another instance and Remove deletes it. In a session, automation can change its controls over the loop. Save sound preset stores the rig for reuse.
The simple Delay adds repeating echoes. Time is independent of tempo; start with a low Mix and a few repeats.
Time
Sets the gap between delay echoes, from 50 to 1000 ms. Match it by ear to the rhythm; this simple delay has no tempo-sync switch.
Repeats
Controls echo feedback. Higher settings keep echoes repeating longer; reduce if old phrases build up over new notes.
Mix
Blends the original dry signal with the processed wet signal. Start modestly to keep the note attack clear.
Use in the rig
Add this module from the effect catalogue and select its position before amp, after amp, or after cabinet. Use the module enable switch to compare bypassed sound. Hold and drag its chain card to reorder; Duplicate makes another instance and Remove deletes it. In a session, automation can change its controls over the loop. Save sound preset stores the rig for reuse.
Reverb adds a simulated space. Balance Size and Damping before raising Mix.
Size
Changes the simulated space or spring size. Larger settings change the spread and character of the tail; balance with decay and mix.
Damping
Softens high frequencies in the reverberant tail. Increase for a darker room; reduce for brighter reflections.
Mix
Blends the original dry signal with the processed wet signal. Start modestly to keep the note attack clear.
Use in the rig
Add this module from the effect catalogue and select its position before amp, after amp, or after cabinet. Use the module enable switch to compare bypassed sound. Hold and drag its chain card to reorder; Duplicate makes another instance and Remove deletes it. In a session, automation can change its controls over the loop. Save sound preset stores the rig for reuse.
Chorus combines the note with a moving delayed copy. Start with a low Mix for width without obvious pitch movement.
Rate
Sets modulation speed. Slow movement adds gentle motion; faster movement becomes more obvious and can dominate sustained notes.
Depth
Sets the strength of the modulation. Increase for obvious movement; reduce for a subtle texture.
Mix
Blends the original dry signal with the processed wet signal. Start modestly to keep the note attack clear.
Use in the rig
Add this module from the effect catalogue and select its position before amp, after amp, or after cabinet. Use the module enable switch to compare bypassed sound. Hold and drag its chain card to reorder; Duplicate makes another instance and Remove deletes it. In a session, automation can change its controls over the loop. Save sound preset stores the rig for reuse.
Phaser sweeps notches through the sound for a swirling effect. Slow Rate and moderate Depth work well on held chords.
Rate
Sets modulation speed. Slow movement adds gentle motion; faster movement becomes more obvious and can dominate sustained notes.
Depth
Sets the strength of the modulation. Increase for obvious movement; reduce for a subtle texture.
Mix
Blends the original dry signal with the processed wet signal. Start modestly to keep the note attack clear.
Use in the rig
Add this module from the effect catalogue and select its position before amp, after amp, or after cabinet. Use the module enable switch to compare bypassed sound. Hold and drag its chain card to reorder; Duplicate makes another instance and Remove deletes it. In a session, automation can change its controls over the loop. Save sound preset stores the rig for reuse.
Flanger creates a comb-filter sweep. Feedback makes it more resonant; keep Mix modest when preserving note definition.
Rate
Sets modulation speed. Slow movement adds gentle motion; faster movement becomes more obvious and can dominate sustained notes.
Feedback
Returns part of the processed signal to the effect input. Increase for stronger resonances or longer repeats; reduce if the effect overwhelms the original note.
Mix
Blends the original dry signal with the processed wet signal. Start modestly to keep the note attack clear.
Use in the rig
Add this module from the effect catalogue and select its position before amp, after amp, or after cabinet. Use the module enable switch to compare bypassed sound. Hold and drag its chain card to reorder; Duplicate makes another instance and Remove deletes it. In a session, automation can change its controls over the loop. Save sound preset stores the rig for reuse.
Octave-flavoured fuzz with normal and scooped tone modes. Higher single notes often reveal its octave character most clearly.
Expander
Controls octave-fuzz drive. Increase for a more saturated sound; try higher single notes to hear the octave character.
Tone mode
Normal retains more mids; Scooped removes more midrange. Compare in the full arrangement, because a deep scoop can disappear behind bass and drums.
Balance
Sets the Super Fuzz output level. Use it to match the bypassed signal after choosing Expander and Tone mode.
Use in the rig
Add this module from the effect catalogue and select its position before amp, after amp, or after cabinet. Use the module enable switch to compare bypassed sound. Hold and drag its chain card to reorder; Duplicate makes another instance and Remove deletes it. In a session, automation can change its controls over the loop. Save sound preset stores the rig for reuse.
Ram’s Head-style fuzz combines sustained clipping with a pronounced tone scoop. Raise mids elsewhere if it disappears in the band.
Sustain
Increases fuzz drive and compression, making notes linger. Reduce it when chords lose definition.
Tone
Changes the balance of dark and bright frequencies. Compare both ends at matched volume, then choose a position that fits the backing.
Volume
Balances output after processing. It is separate from the amount of distortion.
Use in the rig
Add this module from the effect catalogue and select its position before amp, after amp, or after cabinet. Use the module enable switch to compare bypassed sound. Hold and drag its chain card to reorder; Duplicate makes another instance and Remove deletes it. In a session, automation can change its controls over the loop. Save sound preset stores the rig for reuse.
Russian-style fuzz emphasizes fuller lows and gentler drive. Check its low-end balance against bass and kick.
Sustain
Increases fuzz drive and compression, making notes linger. Reduce it when chords lose definition.
Tone
Changes the balance of dark and bright frequencies. Compare both ends at matched volume, then choose a position that fits the backing.
Volume
Balances output after processing. It is separate from the amount of distortion.
Use in the rig
Add this module from the effect catalogue and select its position before amp, after amp, or after cabinet. Use the module enable switch to compare bypassed sound. Hold and drag its chain card to reorder; Duplicate makes another instance and Remove deletes it. In a session, automation can change its controls over the loop. Save sound preset stores the rig for reuse.
DS-1-style distortion combines a biting attack and hard clipping. Start with Tone below halfway.
Distortion
Sets the amount of clipping. Increase for a denser, more compressed sound; reduce to retain pick dynamics.
Tone
Changes the balance of dark and bright frequencies. Compare both ends at matched volume, then choose a position that fits the backing.
Level
Sets this stage’s output. Use it to match bypassed loudness; raising it can drive the next stage harder.
Use in the rig
Add this module from the effect catalogue and select its position before amp, after amp, or after cabinet. Use the module enable switch to compare bypassed sound. Hold and drag its chain card to reorder; Duplicate makes another instance and Remove deletes it. In a session, automation can change its controls over the loop. Save sound preset stores the rig for reuse.
RAT-style distortion ranges from crunch to dense saturation. Turn Filter up for a darker sound.
Distortion
Sets the amount of clipping. Increase for a denser, more compressed sound; reduce to retain pick dynamics.
Filter
Darkens the distortion as the filter control is turned up. Use it to tame harshness after setting the drive.
Volume
Balances output after processing. It is separate from the amount of distortion.
Use in the rig
Add this module from the effect catalogue and select its position before amp, after amp, or after cabinet. Use the module enable switch to compare bypassed sound. Hold and drag its chain card to reorder; Duplicate makes another instance and Remove deletes it. In a session, automation can change its controls over the loop. Save sound preset stores the rig for reuse.
A two-control distortion with a compact, raw character. Distortion also changes the feel of the low end; Output matches level.
Distortion
Sets the amount of clipping. Increase for a denser, more compressed sound; reduce to retain pick dynamics.
Output
Sets the output of this module. Match levels when comparing drive or tone settings.
Use in the rig
Add this module from the effect catalogue and select its position before amp, after amp, or after cabinet. Use the module enable switch to compare bypassed sound. Hold and drag its chain card to reorder; Duplicate makes another instance and Remove deletes it. In a session, automation can change its controls over the loop. Save sound preset stores the rig for reuse.
A two-control drive with silicon-style clipping and substantial output range. Try Gain low before pushing the amp with Level.
Gain
Increases signal into this stage. In drive modules this also increases distortion; in a clean gain stage it chiefly changes level.
Level
Sets this stage’s output. Use it to match bypassed loudness; raising it can drive the next stage harder.
Use in the rig
Add this module from the effect catalogue and select its position before amp, after amp, or after cabinet. Use the module enable switch to compare bypassed sound. Hold and drag its chain card to reorder; Duplicate makes another instance and Remove deletes it. In a session, automation can change its controls over the loop. Save sound preset stores the rig for reuse.
Soft clipping with focused mids and some clean signal retained through the drive stage. Useful for tightening an already driven amp.
Overdrive
Increases soft clipping and sustain. Lower settings can push an amp while preserving more note definition.
Tone
Changes the balance of dark and bright frequencies. Compare both ends at matched volume, then choose a position that fits the backing.
Level
Sets this stage’s output. Use it to match bypassed loudness; raising it can drive the next stage harder.
Use in the rig
Add this module from the effect catalogue and select its position before amp, after amp, or after cabinet. Use the module enable switch to compare bypassed sound. Hold and drag its chain card to reorder; Duplicate makes another instance and Remove deletes it. In a session, automation can change its controls over the loop. Save sound preset stores the rig for reuse.
A RAT drive section followed by a high-cut filter. Internal enable controls allow comparison of drive and filtering separately.
Distortion
Sets the amount of clipping. Increase for a denser, more compressed sound; reduce to retain pick dynamics.
Filter
Darkens the distortion as the filter control is turned up. Use it to tame harshness after setting the drive.
Volume
Balances output after processing. It is separate from the amount of distortion.
Drive enabled
Bypasses or enables the internal drive section while retaining the other sections and their settings.
Filter enabled
Bypasses or enables the post-distortion filter. Keep it enabled when you need to soften harsh treble.
Use in the rig
Add this module from the effect catalogue and select its position before amp, after amp, or after cabinet. Use the module enable switch to compare bypassed sound. Hold and drag its chain card to reorder; Duplicate makes another instance and Remove deletes it. In a session, automation can change its controls over the loop. Save sound preset stores the rig for reuse.
A multi-stage Muff fuzz with internal clipping, tone, and bass-cleaner controls. Set Sustain/Tone/Volume first, then expand the extra controls.
Sustain
Increases fuzz drive and compression, making notes linger. Reduce it when chords lose definition.
Tone
Changes the balance of dark and bright frequencies. Compare both ends at matched volume, then choose a position that fits the backing.
Volume
Balances output after processing. It is separate from the amount of distortion.
Harmonics
Changes the clipping circuit’s harmonic character. Compare on held notes and chords; it is a tone/texture control, not a final volume control.
Smoothing
Changes the fuzz clipping response and texture. Sweep around the centre to compare a sharper edge with a smoother response; rebalance output afterwards.
Mids
Shapes midrange emphasis or scoop. Raise mids for presence in a dense band; lower them for a more hollow sound.
Drive enabled
Bypasses or enables the internal drive section while retaining the other sections and their settings.
Tone enabled
Bypasses or enables the internal tone section. Compare the raw clipping with the filtered sound.
Bass cleaner
Changes the amount of low-frequency cleanup before the rest of the circuit. Useful for keeping heavy fuzz from becoming muddy.
Cleaner enabled
Enables the internal bass-cleaning stage. Compare low notes with and without it before changing the overall bass level.
Use in the rig
Add this module from the effect catalogue and select its position before amp, after amp, or after cabinet. Use the module enable switch to compare bypassed sound. Hold and drag its chain card to reorder; Duplicate makes another instance and Remove deletes it. In a session, automation can change its controls over the loop. Save sound preset stores the rig for reuse.
A Ram’s Head variant with additional clipping and midrange controls. Compare Harmonics and Smoothing on sustained notes.
Sustain
Increases fuzz drive and compression, making notes linger. Reduce it when chords lose definition.
Tone
Changes the balance of dark and bright frequencies. Compare both ends at matched volume, then choose a position that fits the backing.
Volume
Balances output after processing. It is separate from the amount of distortion.
Harmonics
Changes the clipping circuit’s harmonic character. Compare on held notes and chords; it is a tone/texture control, not a final volume control.
Smoothing
Changes the fuzz clipping response and texture. Sweep around the centre to compare a sharper edge with a smoother response; rebalance output afterwards.
Mids
Shapes midrange emphasis or scoop. Raise mids for presence in a dense band; lower them for a more hollow sound.
Drive enabled
Bypasses or enables the internal drive section while retaining the other sections and their settings.
Tone enabled
Bypasses or enables the internal tone section. Compare the raw clipping with the filtered sound.
Use in the rig
Add this module from the effect catalogue and select its position before amp, after amp, or after cabinet. Use the module enable switch to compare bypassed sound. Hold and drag its chain card to reorder; Duplicate makes another instance and Remove deletes it. In a session, automation can change its controls over the loop. Save sound preset stores the rig for reuse.
A Russian Muff variant with additional internal controls. Balance its fullness against the rest of the arrangement.
Sustain
Increases fuzz drive and compression, making notes linger. Reduce it when chords lose definition.
Tone
Changes the balance of dark and bright frequencies. Compare both ends at matched volume, then choose a position that fits the backing.
Volume
Balances output after processing. It is separate from the amount of distortion.
Harmonics
Changes the clipping circuit’s harmonic character. Compare on held notes and chords; it is a tone/texture control, not a final volume control.
Smoothing
Changes the fuzz clipping response and texture. Sweep around the centre to compare a sharper edge with a smoother response; rebalance output afterwards.
Mids
Shapes midrange emphasis or scoop. Raise mids for presence in a dense band; lower them for a more hollow sound.
Drive enabled
Bypasses or enables the internal drive section while retaining the other sections and their settings.
Tone enabled
Bypasses or enables the internal tone section. Compare the raw clipping with the filtered sound.
Use in the rig
Add this module from the effect catalogue and select its position before amp, after amp, or after cabinet. Use the module enable switch to compare bypassed sound. Hold and drag its chain card to reorder; Duplicate makes another instance and Remove deletes it. In a session, automation can change its controls over the loop. Save sound preset stores the rig for reuse.
A Triangle Muff variant with additional internal controls. Use Mids to place the fuzz in a dense mix.
Sustain
Increases fuzz drive and compression, making notes linger. Reduce it when chords lose definition.
Tone
Changes the balance of dark and bright frequencies. Compare both ends at matched volume, then choose a position that fits the backing.
Volume
Balances output after processing. It is separate from the amount of distortion.
Harmonics
Changes the clipping circuit’s harmonic character. Compare on held notes and chords; it is a tone/texture control, not a final volume control.
Smoothing
Changes the fuzz clipping response and texture. Sweep around the centre to compare a sharper edge with a smoother response; rebalance output afterwards.
Mids
Shapes midrange emphasis or scoop. Raise mids for presence in a dense band; lower them for a more hollow sound.
Drive enabled
Bypasses or enables the internal drive section while retaining the other sections and their settings.
Tone enabled
Bypasses or enables the internal tone section. Compare the raw clipping with the filtered sound.
Use in the rig
Add this module from the effect catalogue and select its position before amp, after amp, or after cabinet. Use the module enable switch to compare bypassed sound. Hold and drag its chain card to reorder; Duplicate makes another instance and Remove deletes it. In a session, automation can change its controls over the loop. Save sound preset stores the rig for reuse.
A compact Distortion+ circuit. Set Distortion for texture and Level for comparison; no middle tone knob is required.
Distortion
Sets the amount of clipping. Increase for a denser, more compressed sound; reduce to retain pick dynamics.
Level
Sets this stage’s output. Use it to match bypassed loudness; raising it can drive the next stage harder.
Use in the rig
Add this module from the effect catalogue and select its position before amp, after amp, or after cabinet. Use the module enable switch to compare bypassed sound. Hold and drag its chain card to reorder; Duplicate makes another instance and Remove deletes it. In a session, automation can change its controls over the loop. Save sound preset stores the rig for reuse.
A Centaur drive with a separate treble-shaping stage. Compare its internal enable switches before changing the whole rig.
Gain
Increases signal into this stage. In drive modules this also increases distortion; in a clean gain stage it chiefly changes level.
Treble
Shapes high-frequency detail. Increase for clarity and bite; reduce if pick attacks are harsh.
Level
Sets this stage’s output. Use it to match bypassed loudness; raising it can drive the next stage harder.
Drive enabled
Bypasses or enables the internal drive section while retaining the other sections and their settings.
Treble enabled
Enables the internal treble-shaping section. Disable it to compare the drive section without that coloration.
Use in the rig
Add this module from the effect catalogue and select its position before amp, after amp, or after cabinet. Use the module enable switch to compare bypassed sound. Hold and drag its chain card to reorder; Duplicate makes another instance and Remove deletes it. In a session, automation can change its controls over the loop. Save sound preset stores the rig for reuse.
A combined American-style drive and tone chain. Each processor’s name prefixes its controls; compare one section at a time.
Blonde Tone · Bass
Shapes low-frequency weight. Reduce it if low notes become muddy; increase for body when there is space in the arrangement.
Blonde Tone · Mids
Shapes midrange emphasis or scoop. Raise mids for presence in a dense band; lower them for a more hollow sound.
Blonde Tone · On/Off
Enables or bypasses this internal processor. The whole module also has its own enable switch. Choices: Off, On.
Blonde Tone · Treble
Shapes high-frequency detail. Increase for clarity and bite; reduce if pick attacks are harsh.
Blonde Drive · Bias
Changes the operating point of the drive circuit, altering symmetry and breakup. Compare at the same drive and output level.
Blonde Drive · Character
Changes the amplifier-style drive character. Sweep it to find the desired body and edge, then refine the tone controls.
Blonde Drive · Drive
Increases drive into the clipping stage. Higher settings add breakup and compression. Start low and match output level before comparing.
Blonde Drive · On/Off
Enables or bypasses this internal processor. The whole module also has its own enable switch. Choices: Off, On.
Blonde Drive · High Quality
Selects the processor’s higher-quality processing path. Compare its tone and device load; it can cost more processing time. Choices: Off, On.
Use in the rig
Add this module from the effect catalogue and select its position before amp, after amp, or after cabinet. Use the module enable switch to compare bypassed sound. Hold and drag its chain card to reorder; Duplicate makes another instance and Remove deletes it. In a session, automation can change its controls over the loop. Save sound preset stores the rig for reuse.
A Flapjack drive and tone chain. Use Low Cut to tighten the input and Presence to refine the attack.
Flapjack · Drive
Increases drive into the clipping stage. Higher settings add breakup and compression. Start low and match output level before comparing.
Flapjack · Level
Sets this stage’s output. Use it to match bypassed loudness; raising it can drive the next stage harder.
Flapjack · Low Cut
Removes low frequencies. Increase the cutoff to tighten lows; reduce it to retain more body.
Flapjack · Mode
Selects the drive circuit’s response mode. Compare attack and low-end behaviour before readjusting Drive and Level. Choices: Fizzy, Bluesberry, Peachy.
Flapjack · On/Off
Enables or bypasses this internal processor. The whole module also has its own enable switch. Choices: Off, On.
Flapjack · Presence
Adjusts upper-frequency clarity and bite. Use small changes to avoid a harsh attack.
Use in the rig
Add this module from the effect catalogue and select its position before amp, after amp, or after cabinet. Use the module enable switch to compare bypassed sound. Hold and drag its chain card to reorder; Duplicate makes another instance and Remove deletes it. In a session, automation can change its controls over the loop. Save sound preset stores the rig for reuse.
A combined fuzz chain. Change the Fuzz Machine’s mode for character, then set output and tone in the following sections.
Fuzz Machine · Fuzz
Sets fuzz intensity. Higher settings produce a more saturated, harmonically dense sound.
Fuzz Machine · Mode
Selects fuzz circuit character. Compare single notes and chords before setting Fuzz and Volume. Choices: Mode 1.5, Mode 2.
Fuzz Machine · On/Off
Enables or bypasses this internal processor. The whole module also has its own enable switch. Choices: Off, On.
Fuzz Machine · Volume
Balances output after processing. It is separate from the amount of distortion.
Baxandall EQ · Bass
Shapes low-frequency weight. Reduce it if low notes become muddy; increase for body when there is space in the arrangement.
Baxandall EQ · On/Off
Enables or bypasses this internal processor. The whole module also has its own enable switch. Choices: Off, On.
Baxandall EQ · Treble
Shapes high-frequency detail. Increase for clarity and bite; reduce if pick attacks are harsh.
Use in the rig
Add this module from the effect catalogue and select its position before amp, after amp, or after cabinet. Use the module enable switch to compare bypassed sound. Hold and drag its chain card to reorder; Duplicate makes another instance and Remove deletes it. In a session, automation can change its controls over the loop. Save sound preset stores the rig for reuse.
A Tone King drive chain with tone and gain sections. Select the clipping mode before balancing Drive and the final gain.
Tone King · Drive
Increases drive into the clipping stage. Higher settings add breakup and compression. Start low and match output level before comparing.
Tone King · Mode
Selects the drive/clipping mode. Choose the desired breakup character, then balance Drive and output. Choices: Boost, Overdrive, Both.
Tone King · On/Off
Enables or bypasses this internal processor. The whole module also has its own enable switch. Choices: Off, On.
SVF · Freq.
Sets the filter’s base frequency. Sweep it to change which frequency region the effect emphasizes or removes.
SVF · Mode
Chooses LPF, HPF, or BPF when not using continuous Multi-Mode. These respectively retain lows, highs, or a band around the cutoff. Choices: LPF, HPF, BPF.
SVF · On/Off
Enables or bypasses this internal processor. The whole module also has its own enable switch. Choices: Off, On.
SVF · Q
Controls emphasis around the filter cutoff. Higher values create a narrower, more resonant peak.
SVF · Multi-Mode
Enables continuous blending between filter modes. Use its continuous Mode control rather than only the discrete LPF/HPF/BPF selection. Choices: Off, On.
SVF · Mode
Continuously blends filter modes when Multi-Mode is enabled. Sweep slowly to find intermediate responses instead of choosing only LPF, HPF, or BPF.
Use in the rig
Add this module from the effect catalogue and select its position before amp, after amp, or after cabinet. Use the module enable switch to compare bypassed sound. Hold and drag its chain card to reorder; Duplicate makes another instance and Remove deletes it. In a session, automation can change its controls over the loop. Save sound preset stores the rig for reuse.
A Tube Screamer drive chain with a separate tone stage. Diode choices affect breakup; TS-Tone shapes the result.
Tube Screamer · Diodes
Selects the clipping diode model, changing breakup and dynamics. Match output level before comparing choices. Choices: GZ34, 1N34, 1N4148.
Tube Screamer · Gain
Increases signal into this stage. In drive modules this also increases distortion; in a clean gain stage it chiefly changes level.
Tube Screamer · # Diodes
Changes the clipping diode count and therefore the clipping threshold/response. Adjust Gain again after changing it.
Tube Screamer · On/Off
Enables or bypasses this internal processor. The whole module also has its own enable switch. Choices: Off, On.
TS-Tone · On/Off
Enables or bypasses this internal processor. The whole module also has its own enable switch. Choices: Off, On.
TS-Tone · Tone
Changes the balance of dark and bright frequencies. Compare both ends at matched volume, then choose a position that fits the backing.
Clean Gain · Gain
Increases signal into this stage. In drive modules this also increases distortion; in a clean gain stage it chiefly changes level.
Clean Gain · On/Off
Enables or bypasses this internal processor. The whole module also has its own enable switch. Choices: Off, On.
Clean Gain · Extend
Enables the extended clean-gain range. Use Extended Gain for the wider range and compare levels carefully. Choices: Off, On.
Clean Gain · Extended Gain
Sets gain in the extended range when Extend is enabled. It can push following stages harder than the ordinary gain range.
Clean Gain · Invert
Flips signal polarity. Use it when comparing blended signal paths; it does not by itself change a solo signal’s pitch. Choices: Off, On.
Use in the rig
Add this module from the effect catalogue and select its position before amp, after amp, or after cabinet. Use the module enable switch to compare bypassed sound. Hold and drag its chain card to reorder; Duplicate makes another instance and Remove deletes it. In a session, automation can change its controls over the loop. Save sound preset stores the rig for reuse.
A Yen Drive chain with tone shaping. Gain sets breakup and Voice changes frequency emphasis before the following tone section.
Yen Drive · Gain
Increases signal into this stage. In drive modules this also increases distortion; in a clean gain stage it chiefly changes level.
Yen Drive · On/Off
Enables or bypasses this internal processor. The whole module also has its own enable switch. Choices: Off, On.
Yen Drive · Voice
Changes the drive’s frequency emphasis. Use it to balance fullness against a tighter, clearer attack.
High Cut · Cutoff
Sets the filter’s cutoff frequency. A lower high-cut cutoff darkens the sound or repeats; a higher value retains more treble.
High Cut · On/Off
Enables or bypasses this internal processor. The whole module also has its own enable switch. Choices: Off, On.
Use in the rig
Add this module from the effect catalogue and select its position before amp, after amp, or after cabinet. Use the module enable switch to compare bypassed sound. Hold and drag its chain card to reorder; Duplicate makes another instance and Remove deletes it. In a session, automation can change its controls over the loop. Save sound preset stores the rig for reuse.
Impulse-response coloration with a selectable amp/cabinet flavour. Use Mix to blend it and Gain to balance the result.
Amp IRs · Gain
Balances the impulse-response output. Match loudness before comparing different IR choices.
Amp IRs · IR
Selects a cabinet/amp impulse response. Each choice changes speaker-like coloration; match level before comparing. Choices: Fender, Marshall, Bogner, Bass.
Amp IRs · Mix
Blends the original dry signal with the processed wet signal. Start modestly to keep the note attack clear.
Use in the rig
Add this module from the effect catalogue and select its position before amp, after amp, or after cabinet. Use the module enable switch to compare bypassed sound. Hold and drag its chain card to reorder; Duplicate makes another instance and Remove deletes it. In a session, automation can change its controls over the loop. Save sound preset stores the rig for reuse.
Low-frequency cleanup for a tighter signal into drive. Check both open bass notes and higher notes before settling on Clean.
Bass Cleaner · Clean
Controls low-frequency cleanup. Use it to tighten the signal feeding drive stages rather than boosting bass afterwards.
Use in the rig
Add this module from the effect catalogue and select its position before amp, after amp, or after cabinet. Use the module enable switch to compare bypassed sound. Hold and drag its chain card to reorder; Duplicate makes another instance and Remove deletes it. In a session, automation can change its controls over the loop. Save sound preset stores the rig for reuse.
Bassman-style tone shaping. Bass, Tilt, and Treble interact to set the broad frequency balance.
Bassman Tone · Bass
Shapes low-frequency weight. Reduce it if low notes become muddy; increase for body when there is space in the arrangement.
Bassman Tone · Tilt
Tilts the tone balance between lower and higher frequencies. Sweep it while playing the same phrase to choose the desired warmth or brightness.
Bassman Tone · Treble
Shapes high-frequency detail. Increase for clarity and bite; reduce if pick attacks are harsh.
Use in the rig
Add this module from the effect catalogue and select its position before amp, after amp, or after cabinet. Use the module enable switch to compare bypassed sound. Hold and drag its chain card to reorder; Duplicate makes another instance and Remove deletes it. In a session, automation can change its controls over the loop. Save sound preset stores the rig for reuse.
Broad bass and treble tone shaping. Useful for gentle overall warmth or brightness rather than a narrow corrective notch.
Baxandall EQ · Bass
Shapes low-frequency weight. Reduce it if low notes become muddy; increase for body when there is space in the arrangement.
Baxandall EQ · Treble
Shapes high-frequency detail. Increase for clarity and bite; reduce if pick attacks are harsh.
Use in the rig
Add this module from the effect catalogue and select its position before amp, after amp, or after cabinet. Use the module enable switch to compare bypassed sound. Hold and drag its chain card to reorder; Duplicate makes another instance and Remove deletes it. In a session, automation can change its controls over the loop. Save sound preset stores the rig for reuse.
An amplifier-style three-band tone section. Set middle frequencies for presence and refine bass and treble in context.
Blonde Tone · Bass
Shapes low-frequency weight. Reduce it if low notes become muddy; increase for body when there is space in the arrangement.
Blonde Tone · Mids
Shapes midrange emphasis or scoop. Raise mids for presence in a dense band; lower them for a more hollow sound.
Blonde Tone · Treble
Shapes high-frequency detail. Increase for clarity and bite; reduce if pick attacks are harsh.
Use in the rig
Add this module from the effect catalogue and select its position before amp, after amp, or after cabinet. Use the module enable switch to compare bypassed sound. Hold and drag its chain card to reorder; Duplicate makes another instance and Remove deletes it. In a session, automation can change its controls over the loop. Save sound preset stores the rig for reuse.
Centaur-style drive with selectable Traditional and Neural processing. Compare at matched level before choosing the response you prefer.
Centaur · Gain
Increases signal into this stage. In drive modules this also increases distortion; in a clean gain stage it chiefly changes level.
Centaur · Level
Sets this stage’s output. Use it to match bypassed loudness; raising it can drive the next stage harder.
Centaur · Mode
Chooses Traditional circuit processing or Neural processing. Compare their response using the same phrase and output level. Choices: Traditional, Neural.
Use in the rig
Add this module from the effect catalogue and select its position before amp, after amp, or after cabinet. Use the module enable switch to compare bypassed sound. Hold and drag its chain card to reorder; Duplicate makes another instance and Remove deletes it. In a session, automation can change its controls over the loop. Save sound preset stores the rig for reuse.
An expanded chorus with delay-line character and feedback. Use low Depth and Mix for subtle widening.
Chorus · Delay Type
Chooses a cleaner delay line or a Lo-Fi character. Use Lo-Fi when repeats or modulation should sound less pristine. Choices: Clean, Lo-Fi.
Chorus · Depth
Sets the strength of the modulation. Increase for obvious movement; reduce for a subtle texture.
Chorus · Feedback
Returns part of the processed signal to the effect input. Increase for stronger resonances or longer repeats; reduce if the effect overwhelms the original note.
Chorus · Mix
Blends the original dry signal with the processed wet signal. Start modestly to keep the note attack clear.
Chorus · Rate
Sets modulation speed. Slow movement adds gentle motion; faster movement becomes more obvious and can dominate sustained notes.
Use in the rig
Add this module from the effect catalogue and select its position before amp, after amp, or after cabinet. Use the module enable switch to compare bypassed sound. Hold and drag its chain card to reorder; Duplicate makes another instance and Remove deletes it. In a session, automation can change its controls over the loop. Save sound preset stores the rig for reuse.
An expanded compressor with timing and knee controls. Set threshold/ratio first, then attack/release, and match volume with Gain.
Compressor · Attack
Sets how quickly compression engages. A slower attack lets more of the initial pick transient through; a faster attack controls it sooner.
Compressor · Knee
Softens the transition into compression around the threshold. A softer knee makes compression start more gradually.
Compressor · Gain
Adds output gain after compression. Match bypassed volume so the compression change is easy to judge.
Compressor · Ratio
Sets how strongly levels above the threshold are compressed. Higher ratios flatten dynamics more strongly.
Compressor · Release
Sets how quickly dynamics processing relaxes. Short settings recover quickly; longer settings make the change more gradual.
Compressor · Threshold
Sets the level at which dynamics processing reacts. Check the module’s purpose below: a gate suppresses low-level sound, while a compressor reduces peaks above its threshold.
Use in the rig
Add this module from the effect catalogue and select its position before amp, after amp, or after cabinet. Use the module enable switch to compare bypassed sound. Hold and drag its chain card to reorder; Duplicate makes another instance and Remove deletes it. In a session, automation can change its controls over the loop. Save sound preset stores the rig for reuse.
An expanded delay with optional tempo sync, filtering, stereo ping-pong, and clean/Lo-Fi character. Set timing before feedback and mix.
Delay · Delay Type
Chooses a cleaner delay line or a Lo-Fi character. Use Lo-Fi when repeats or modulation should sound less pristine. Choices: Clean, Lo-Fi.
Delay · Feedback
Returns part of the processed signal to the effect input. Increase for stronger resonances or longer repeats; reduce if the effect overwhelms the original note.
Delay · Cutoff
Sets the filter’s cutoff frequency. A lower high-cut cutoff darkens the sound or repeats; a higher value retains more treble.
Delay · Mix
Blends the original dry signal with the processed wet signal. Start modestly to keep the note attack clear.
Delay · Ping-Pong
Alternates echoes across the stereo field. Listen on stereo output and keep the wet mix low enough for the dry note to remain focused. Choices: Off, On.
Delay · Delay Time
Sets the echo spacing when Tempo Sync is off. Short times thicken; longer times create distinct echoes.
Delay · Tempo Sync
When enabled, echo spacing follows session tempo and Delay Rhythm. When off, use Delay Time. Choices: Off, On.
Delay · Delay Rhythm
Chooses the rhythmic subdivision used with Tempo Sync. The dotted eighth option is marked 1/8 D. Choices: 1/2, 1/4, 1/8, 1/8 D.
Use in the rig
Add this module from the effect catalogue and select its position before amp, after amp, or after cabinet. Use the module enable switch to compare bypassed sound. Hold and drag its chain card to reorder; Duplicate makes another instance and Remove deletes it. In a session, automation can change its controls over the loop. Save sound preset stores the rig for reuse.
A tube-style drive stage with a simple drive control. Use the rig output to compensate for level changes.
Dirty Tube · Drive
Increases drive into the clipping stage. Higher settings add breakup and compression. Start low and match output level before comparing.
Use in the rig
Add this module from the effect catalogue and select its position before amp, after amp, or after cabinet. Use the module enable switch to compare bypassed sound. Hold and drag its chain card to reorder; Duplicate makes another instance and Remove deletes it. In a session, automation can change its controls over the loop. Save sound preset stores the rig for reuse.
A distortion stage with drive and output controls. Useful before tone shaping or an amplifier.
Distortion Plus · Distortion
Sets the amount of clipping. Increase for a denser, more compressed sound; reduce to retain pick dynamics.
Distortion Plus · Level
Sets this stage’s output. Use it to match bypassed loudness; raising it can drive the next stage harder.
Use in the rig
Add this module from the effect catalogue and select its position before amp, after amp, or after cabinet. Use the module enable switch to compare bypassed sound. Hold and drag its chain card to reorder; Duplicate makes another instance and Remove deletes it. In a session, automation can change its controls over the loop. Save sound preset stores the rig for reuse.
Sets the filter’s base frequency. Sweep it to change which frequency region the effect emphasizes or removes.
Envelope Filter · Freq. Mod
Sets the direct modulation amount when Direct Control is enabled. It changes the filter sweep without requiring a harder or softer note.
Envelope Filter · Resonance
Emphasizes the filter’s cutoff region. Increase for a stronger vowel-like sound; reduce for gentler shaping.
Envelope Filter · Sensitivity
Sets how strongly playing level drives the envelope. Adjust it to your note strength so both soft and hard notes produce a useful sweep.
Envelope Filter · Speed
Sets how quickly the envelope follower responds. Use slower changes for smoother movement and faster changes for a more percussive response.
Use in the rig
Add this module from the effect catalogue and select its position before amp, after amp, or after cabinet. Use the module enable switch to compare bypassed sound. Hold and drag its chain card to reorder; Duplicate makes another instance and Remove deletes it. In a session, automation can change its controls over the loop. Save sound preset stores the rig for reuse.
Six fixed frequency bands shape the spectrum. Use small cuts for muddiness or harshness before boosting level.
Graphic EQ · 100
Adjusts the 100 Hz band. Lower bands affect weight and warmth; higher bands affect definition and bite. Compare modest cuts before large boosts.
Graphic EQ · 220
Adjusts the 220 Hz band. Lower bands affect weight and warmth; higher bands affect definition and bite. Compare modest cuts before large boosts.
Graphic EQ · 500
Adjusts the 500 Hz band. Lower bands affect weight and warmth; higher bands affect definition and bite. Compare modest cuts before large boosts.
Graphic EQ · 1k
Adjusts the 1k Hz region (k means thousands of hertz) band. Lower bands affect weight and warmth; higher bands affect definition and bite. Compare modest cuts before large boosts.
Graphic EQ · 2.2k
Adjusts the 2.2k Hz region (k means thousands of hertz) band. Lower bands affect weight and warmth; higher bands affect definition and bite. Compare modest cuts before large boosts.
Graphic EQ · 5k
Adjusts the 5k Hz region (k means thousands of hertz) band. Lower bands affect weight and warmth; higher bands affect definition and bite. Compare modest cuts before large boosts.
Use in the rig
Add this module from the effect catalogue and select its position before amp, after amp, or after cabinet. Use the module enable switch to compare bypassed sound. Hold and drag its chain card to reorder; Duplicate makes another instance and Remove deletes it. In a session, automation can change its controls over the loop. Save sound preset stores the rig for reuse.
A low-pass filter that removes high-frequency content. Lower Cutoff to soften fizz or bright repeats.
High Cut · Cutoff
Sets the filter’s cutoff frequency. A lower high-cut cutoff darkens the sound or repeats; a higher value retains more treble.
Use in the rig
Add this module from the effect catalogue and select its position before amp, after amp, or after cabinet. Use the module enable switch to compare bypassed sound. Hold and drag its chain card to reorder; Duplicate makes another instance and Remove deletes it. In a session, automation can change its controls over the loop. Save sound preset stores the rig for reuse.
Tube-style amplification stages with dry blending. Tube Drive and stage count set saturation; Tube Blend retains dry attack.
Junior B · Tube Blend
Blends the tube-processed signal with the dry input. Use a partial blend to retain attack while adding tube character.
Junior B · Tube Drive
Increases drive into the tube-style stages. Higher settings add saturation; compare the result with Tube Blend.
Junior B · Stages
Chooses how many tube stages process the signal. More stages can add stronger saturation and change the response. Choices: 1 Stage, 2 Stages, 3 Stages, 4 Stages.
Use in the rig
Add this module from the effect catalogue and select its position before amp, after amp, or after cabinet. Use the module enable switch to compare bypassed sound. Hold and drag its chain card to reorder; Duplicate makes another instance and Remove deletes it. In a session, automation can change its controls over the loop. Save sound preset stores the rig for reuse.
A high-gain drive stage. Start with a moderate Gain and compare low-note clarity before adding more distortion.
Metal Face · Gain
Increases signal into this stage. In drive modules this also increases distortion; in a clean gain stage it chiefly changes level.
Use in the rig
Add this module from the effect catalogue and select its position before amp, after amp, or after cabinet. Use the module enable switch to compare bypassed sound. Hold and drag its chain card to reorder; Duplicate makes another instance and Remove deletes it. In a session, automation can change its controls over the loop. Save sound preset stores the rig for reuse.
The fuzz-clipping part of a Muff-style sound without its separate tone circuit. Pair with Muff Tone when you want both stages.
Muff Drive · Harmonics
Changes the clipping circuit’s harmonic character. Compare on held notes and chords; it is a tone/texture control, not a final volume control.
Muff Drive · Level
Sets this stage’s output. Use it to match bypassed loudness; raising it can drive the next stage harder.
Muff Drive · n stages
Chooses how many fuzz-clipping stages are used. Compare one stage with several before setting the final Level. Choices: 1 Stage, 2 Stages, 3 Stages, 4 Stages.
Muff Drive · Sustain
Increases fuzz drive and compression, making notes linger. Reduce it when chords lose definition.
Muff Drive · High Quality
Selects the processor’s higher-quality processing path. Compare its tone and device load; it can cost more processing time. Choices: Off, On.
Muff Drive · Smoothing
Changes the fuzz clipping response and texture. Sweep around the centre to compare a sharper edge with a smoother response; rebalance output afterwards.
Use in the rig
Add this module from the effect catalogue and select its position before amp, after amp, or after cabinet. Use the module enable switch to compare bypassed sound. Hold and drag its chain card to reorder; Duplicate makes another instance and Remove deletes it. In a session, automation can change its controls over the loop. Save sound preset stores the rig for reuse.
A selectable Muff tone circuit, separate from fuzz drive. Type changes the circuit response; Tone and Mids refine it.
Muff Tone · Mids
Shapes midrange emphasis or scoop. Raise mids for presence in a dense band; lower them for a more hollow sound.
Muff Tone · Tone
Changes the balance of dark and bright frequencies. Compare both ends at matched volume, then choose a position that fits the backing.
Muff Tone · Type
Selects a Muff tone-circuit variant. Each has a different response and mid scoop; set Tone and Mids after choosing the variant. Choices: Triangle, Ram's Head '73, Ram's Head '75, Russian, Hoof Fuzz, AMZ v1, AMZ v2, Supercollider, Flat Mids, Bump Mids.
Use in the rig
Add this module from the effect catalogue and select its position before amp, after amp, or after cabinet. Use the module enable switch to compare bypassed sound. Hold and drag its chain card to reorder; Duplicate makes another instance and Remove deletes it. In a session, automation can change its controls over the loop. Save sound preset stores the rig for reuse.
A frequency-selective booster. Range changes what feeds the boosted signal; useful for focusing an amp’s breakup.
Range Booster · Boost
Changes the amount of boost or tonal emphasis. Placing it before a drive stage can increase breakup as well as loudness.
Range Booster · Range
Changes the frequency range feeding the booster. Compare tight, bright emphasis with a fuller signal before adding more drive.
Range Booster · High Quality
Selects the processor’s higher-quality processing path. Compare its tone and device load; it can cost more processing time. Choices: Off, On.
Use in the rig
Add this module from the effect catalogue and select its position before amp, after amp, or after cabinet. Use the module enable switch to compare bypassed sound. Hold and drag its chain card to reorder; Duplicate makes another instance and Remove deletes it. In a session, automation can change its controls over the loop. Save sound preset stores the rig for reuse.
Rotating-speaker-style modulation. Set Rate for speed and Depth for movement, then compare mono and stereo.
Rotary · Depth
Sets the strength of the modulation. Increase for obvious movement; reduce for a subtle texture.
Rotary · Rate
Sets modulation speed. Slow movement adds gentle motion; faster movement becomes more obvious and can dominate sustained notes.
Rotary · Stereo
Enables a stereo variation of the modulation. Compare on headphones or stereo speakers; mono playback cannot preserve the same width. Choices: Off, On.
Use in the rig
Add this module from the effect catalogue and select its position before amp, after amp, or after cabinet. Use the module enable switch to compare bypassed sound. Hold and drag its chain card to reorder; Duplicate makes another instance and Remove deletes it. In a session, automation can change its controls over the loop. Save sound preset stores the rig for reuse.
A state-variable filter offering low-pass, high-pass, band-pass, and blended modes. Increase Q carefully for a stronger resonance.
SVF · Freq.
Sets the filter’s base frequency. Sweep it to change which frequency region the effect emphasizes or removes.
SVF · Mode
Chooses LPF, HPF, or BPF when not using continuous Multi-Mode. These respectively retain lows, highs, or a band around the cutoff. Choices: LPF, HPF, BPF.
SVF · Q
Controls emphasis around the filter cutoff. Higher values create a narrower, more resonant peak.
SVF · Multi-Mode
Enables continuous blending between filter modes. Use its continuous Mode control rather than only the discrete LPF/HPF/BPF selection. Choices: Off, On.
SVF · Mode
Continuously blends filter modes when Multi-Mode is enabled. Sweep slowly to find intermediate responses instead of choosing only LPF, HPF, or BPF.
Use in the rig
Add this module from the effect catalogue and select its position before amp, after amp, or after cabinet. Use the module enable switch to compare bypassed sound. Hold and drag its chain card to reorder; Duplicate makes another instance and Remove deletes it. In a session, automation can change its controls over the loop. Save sound preset stores the rig for reuse.
A diffuse reverb with filtered tails. Use Low Cut and High Cut to keep its space clear of bass and harsh treble.
Smooth Reverb · Decay
Sets how long the reverberation persists. Short tails keep rhythmic parts clear; long tails fill gaps between notes.
Smooth Reverb · High Cut
Removes high frequencies above the chosen cutoff. Lower it for a darker effect tail; raise it for more brightness.
Smooth Reverb · Low Cut
Removes low frequencies. Increase the cutoff to tighten lows; reduce it to retain more body.
Smooth Reverb · Mix
Blends the original dry signal with the processed wet signal. Start modestly to keep the note attack clear.
Smooth Reverb · Relax
Makes the reverb pre-delay respond to playing level. Higher settings give stronger level-dependent spacing before the tail; compare hard and soft notes at the same decay setting.
Use in the rig
Add this module from the effect catalogue and select its position before amp, after amp, or after cabinet. Use the module enable switch to compare bypassed sound. Hold and drag its chain card to reorder; Duplicate makes another instance and Remove deletes it. In a session, automation can change its controls over the loop. Save sound preset stores the rig for reuse.
A spring-style reverberation with controls for size, movement, reflections, and shaking. Start with a restrained Mix and explore one control at a time.
Spring Reverb · Chaos
Adds irregular movement to the spring model. Higher settings make the tail less stable and more animated.
Spring Reverb · Damp
Darkens the spring tail by damping high frequencies. Use it to tame metallic brightness.
Spring Reverb · Decay
Sets how long the reverberation persists. Short tails keep rhythmic parts clear; long tails fill gaps between notes.
Spring Reverb · Mix
Blends the original dry signal with the processed wet signal. Start modestly to keep the note attack clear.
Spring Reverb · Refl.
Changes the distribution of spring reflections. Listen for changes in density and texture rather than treating it as a simple volume control.
Spring Reverb · Shake
Excites the spring model as though it were shaken. Return it to its resting value before triggering another shake; use a low mix while experimenting.
Spring Reverb · Size
Changes the simulated space or spring size. Larger settings change the spread and character of the tail; balance with decay and mix.
Spring Reverb · Spin
Changes the spring model’s dispersive character. Compare the texture and metallic movement of the tail.
Use in the rig
Add this module from the effect catalogue and select its position before amp, after amp, or after cabinet. Use the module enable switch to compare bypassed sound. Hold and drag its chain card to reorder; Duplicate makes another instance and Remove deletes it. In a session, automation can change its controls over the loop. Save sound preset stores the rig for reuse.
The tone-shaping section of a Tube Screamer-style circuit. Pair it with a drive stage for a complete overdrive sound.
TS-Tone · Tone
Changes the balance of dark and bright frequencies. Compare both ends at matched volume, then choose a position that fits the backing.
Use in the rig
Add this module from the effect catalogue and select its position before amp, after amp, or after cabinet. Use the module enable switch to compare bypassed sound. Hold and drag its chain card to reorder; Duplicate makes another instance and Remove deletes it. In a session, automation can change its controls over the loop. Save sound preset stores the rig for reuse.
A treble-focused booster. Place it before drive to emphasize bite; lower the final rig output for a fair comparison.
Treble Booster · Boost
Changes the amount of boost or tonal emphasis. Placing it before a drive stage can increase breakup as well as loudness.
Use in the rig
Add this module from the effect catalogue and select its position before amp, after amp, or after cabinet. Use the module enable switch to compare bypassed sound. Hold and drag its chain card to reorder; Duplicate makes another instance and Remove deletes it. In a session, automation can change its controls over the loop. Save sound preset stores the rig for reuse.
Rhythmic volume modulation. Depth sets the level swing and Rate sets speed; waveform controls change the pulse shape.
Tremolo · Depth
Sets the strength of the modulation. Increase for obvious movement; reduce for a subtle texture.
Tremolo · Rate
Sets modulation speed. Slow movement adds gentle motion; faster movement becomes more obvious and can dominate sustained notes.
Tremolo · Wave
Changes the shape of the tremolo pulse. Smooth shapes give gentle swells; sharper shapes make the volume change more abrupt.
Tremolo · Stereo
Enables a stereo variation of the modulation. Compare on headphones or stereo speakers; mono playback cannot preserve the same width. Choices: Off, On.
Tremolo · V1 Wave
Selects the alternate original waveform behaviour. Compare it at the same rate and depth to hear the change in pulse shape. Choices: Off, On.
Use in the rig
Add this module from the effect catalogue and select its position before amp, after amp, or after cabinet. Use the module enable switch to compare bypassed sound. Hold and drag its chain card to reorder; Duplicate makes another instance and Remove deletes it. In a session, automation can change its controls over the loop. Save sound preset stores the rig for reuse.
A configurable Tube Screamer clipping stage. Diode model and count change breakup; add TS-Tone for separate tone shaping.
Tube Screamer · Diodes
Selects the clipping diode model, changing breakup and dynamics. Match output level before comparing choices. Choices: GZ34, 1N34, 1N4148.
Tube Screamer · Gain
Increases signal into this stage. In drive modules this also increases distortion; in a clean gain stage it chiefly changes level.
Tube Screamer · # Diodes
Changes the clipping diode count and therefore the clipping threshold/response. Adjust Gain again after changing it.
Use in the rig
Add this module from the effect catalogue and select its position before amp, after amp, or after cabinet. Use the module enable switch to compare bypassed sound. Hold and drag its chain card to reorder; Duplicate makes another instance and Remove deletes it. In a session, automation can change its controls over the loop. Save sound preset stores the rig for reuse.
A drive stage with a Voice control for frequency emphasis. Try less Gain before deciding whether a phrase needs more sustain.
Yen Drive · Gain
Increases signal into this stage. In drive modules this also increases distortion; in a clean gain stage it chiefly changes level.
Yen Drive · Voice
Changes the drive’s frequency emphasis. Use it to balance fullness against a tighter, clearer attack.
Use in the rig
Add this module from the effect catalogue and select its position before amp, after amp, or after cabinet. Use the module enable switch to compare bypassed sound. Hold and drag its chain card to reorder; Duplicate makes another instance and Remove deletes it. In a session, automation can change its controls over the loop. Save sound preset stores the rig for reuse.
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